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Future File
July 2001


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Napster manufacturing:
The future dimension of digital downloads

by Jay Soloman

We may not be up to teleporting disassembled sequences of human molecules across your living room quite yet. But Taipan guarantees that you will soon be able to download more than music and movie files from the web. The brouhaha over Napster is only the tip of the iceberg, and while the courts have thrown a monkey wrench into its future, nothing will ever be the same again.

Thanks to a process known as “fabbing,” you will literally be able to download everything from screws to Porsches into what used to be the comfort of your own home… all via a device that translates 3-D data files into physical products.

Remember the good old times, when the ultimate means of purchase was to find that one friend who could “get it for you wholesale?” Tomorrow’s friend can either get it for you free, or arrange a transaction not only completely without the traditional middlemen, but also without anything being produced or assembled outside your own home!

Long time no see

If you’ve stuck with Taipan over the last decade, you remember how we have followed the fortunes of two companies at the cutting edge of fabbing. And what a bizarre contrast they present: Ennex, the fabbing visionary and cheerleader. And 3Dsystems, the breadwinner.

Talking to Marshall Burns, founder of Ennex, you will find his vision is so infectious that you almost forget your own lack of technical expertise. You just want to sign up and join in. But without a visit to the 3D website, you might be concerned that the ultimate fabbing payoff won’t materialize in this lifetime…

3-D imaging
On May 29, 3Dsystems announced the sale of its 2000th solid imaging system. In fiscal 2000, it shipped 387 systems globally, with revenues of US$109.7 million. Q1 2001 revenues of US$27.9 million have already come in at 21.3% more than a year before.

The list of 3D’s customers is proof positive that the company has become totally mainstream since we first introduced you to its potential back in 1993. Clients include GM, Ford, Porsche, Allied Signal, Martin Marietta, Northrup Grumman, Texas Instruments, Bose, Pitney Bowes, and Black & Decker, to name just a few. And these users apply fabbing across the manufacturing spectrum… automotive, aerospace, electronics, consumer, entertainment, and medical.

If this is an industry in its infancy, what will adolescence look like?

Nuts and bolts
A fabber (short for “digital fabricator”) is a “factory in a box” that makes things automatically from digital data. Fabbers generate three-dimensional, solid objects you can hold in your hands, submit to testing, or assemble into working mechanisms. They are used by manufacturers around the planet for low-volume production, prototyping and mold mastering. They are also used by scientists and surgeons for solid imaging, and by a few modern artists for innovative computerized sculpture.

Fabbers are categorized by the manner in which they operate on their raw material. “Subtractive fabrication” carves material away from a solid block by milling, turning or electrodischarge machining (EDM).

Subtractive fabbers have been automated since the late 1940s, and are often called computer numerically controlled (CNC) machines.

“Additive fabrication” successively adds material to build up the desired object. Methods to accomplish this include selective curing and sintering as well as aimed deposition. The first of these was not introduced until 1987.

“Formative fabrication” neither adds nor removes material, but applies opposing pressures to the material to modify its shape. Techniques in this—the “tomorrow” method of fabbing—will include automated bending and reconfigurable molding. Hybrid machines are available that combine two or more of the above categories; in fact, no purely “formative fabbers” are available today.

The next step
Fabbers are a US$10 billion dollar industry worldwide in terms of annual sales. Almost all of this is in the traditional subtractive category, with additive fabbers (like 3D) accounting for only about US$200 million in 1998. Sales of subtractive fabbers were essentially flat in the 1990s. Most fabbers on the market today are industrial equipment costing between US$45,000 and US$800,000.

Any new excitement over fabbing will come from small, fast, inexpensive, and easy-to-use machines that will revolutionize the market.

Already, a community of fabbers called the Rapid Prototype Mailing List congregates on the Internet. Members of RP-ML have occasionally traded or exchanged 3-D design files for use in fabbers.

These “Napster” fabbers will have the capability of flexible production in homes and small studios; there, they can link directly to the designer through digital files or live hookup. This cuts out the “traditional manufacturers.”

Like the record companies, these manufacturers make their money by controlling distribution of the physical manifestations of creative designs. Just as Napster brings the musician out from behind the record label, fabbers on the Internet bring product designers out from behind the manufacturer, and leave them directly facing the users of their designs.

This creates the quandary of who-is-going-to-be-paid-for-what in the future. Taipan believes radical new business arrangements will be the result.

ACTION ALERT

• Marshall Burns c/o Ennex 11465 Washing-ton Place • Los Angeles, CA 90066 • Phone: 310-397-1144 • e-mail: marshall @ennex.com

• Jeff Krinks, PR Mgr. c/o 3D Systems 26081 Avenue Hall • Valencia, CA 91355 • 661-295-5600, x2910 • krinksj@3dsystems.com


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